Not being a game player, I really ask - not challenge.
Why didn't your analysis include some discussion of the social implications and the network effect? Isn't it possible that people play the games they do because they can play them with friends, or because their friends and they now have "yet another point of common cultural experience"?
no subject
Why didn't your analysis include some discussion of the social implications and the network effect? Isn't it possible that people play the games they do because they can play them with friends, or because their friends and they now have "yet another point of common cultural experience"?