A strong story-based game may be a critical darling, or even top the charts for a month or two -- but I can't recall such a game ever *staying* on top for more than that.
Well, I think Myst is the canonical counterexample. Strongly driven by story and graphics, with moderately but not exceedingly lengthy gameplay, wildly and enduringly successful.
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Well, I think Myst is the canonical counterexample. Strongly driven by story and graphics, with moderately but not exceedingly lengthy gameplay, wildly and enduringly successful.
But then, that was a long time ago.