There's a fundamental flaw there. If you *would* bother reading it with no game attached, then there was no point in making it a game in the first place. If the story is completely unaffected by the gameplay choices, then why not just put it in a book?
Integrating good story into good gameplay is difficult, but certainly do-able. My canonical example is Planescape: Torment. Integrating good story, good gameplay, *and* mainstream appeal -- that nut has yet to be cracked.
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Integrating good story into good gameplay is difficult, but certainly do-able. My canonical example is Planescape: Torment. Integrating good story, good gameplay, *and* mainstream appeal -- that nut has yet to be cracked.