dsrtao: dsr as a LEGO minifig (0)
dsrtao ([personal profile] dsrtao) wrote in [personal profile] alexxkay 2009-03-04 07:11 pm (UTC)

I suppose the most true-to-myth version would be to allow a player to change alignment at critical junctures, and to have NPCs react to them based on the length of time they have spent acting in accordance with their alignments, with a close-to-peak bonus for time approximating one segment of the overall story.

Erm. I mean, if you start out evil, you can change to neutral by sparing the kidnapped heroine, or to good by freeing her. And a Good NPC will be wary of you immediately after the change, but accord you full respect if you continue to act Good down the road.

Gosh darn it, there ought to be a better way to model treachery.

Post a comment in response:

This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting