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GDC 2010: Metaphysics of Game Design
Metaphysics of Game Design
Will Wright
Alexx: This was sort of a surprise keynote. Wright wasn't sure he'd be able to make it, so this was listed in the schedule without any description, and with an obvious pseudonym for the speaker. Apparently the truth got around pretty widely as a rumor, but I stumbled in by accident, thinking the topic sounded intriguing. Not that the actual talk had a lot to do with metaphysics per se. It was exciting and entertaining, but also rather scattered, and trying to say too much in too little time. Is this an endemic problem with GDC keynote speakers? At least this talk, unlike Sid Meier's, was future-facing. Still, I didn't get many directly useful notes out of it.
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Will Wright
Alexx: This was sort of a surprise keynote. Wright wasn't sure he'd be able to make it, so this was listed in the schedule without any description, and with an obvious pseudonym for the speaker. Apparently the truth got around pretty widely as a rumor, but I stumbled in by accident, thinking the topic sounded intriguing. Not that the actual talk had a lot to do with metaphysics per se. It was exciting and entertaining, but also rather scattered, and trying to say too much in too little time. Is this an endemic problem with GDC keynote speakers? At least this talk, unlike Sid Meier's, was future-facing. Still, I didn't get many directly useful notes out of it.
( Read more... )