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Praise from Ken Levine
Just had a meeting presenting a big section of the design for [censored] to my Big Boss, Ken Levine. Closing quote from him: "If all our design docs were this creative, this well thought out, this well thought *through*, we'd be done by now." He actually wants me to present it to the rest of the team as a good example.
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I think for next GameLoop you need to give a talk on how to write good design docs :)
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Wanted to say we got major nephew cred points when we told them we knew the guy who designed* BioShock. Also we got a look at it, very pretty (in a scary way), but B had trouble with said Neph being hyperactive with the controller and making her dizzy. I was of the opinion that fast twitch Halo reactions weren't necessary (certainly not in the beginning where he definitely seemed over-matched to the mobs)
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If, however, at some point it becomes something that can be shown to others, I'd love to see it. I can always learn from good documentation examples.
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