alexxkay: (Default)
Alexx Kay ([personal profile] alexxkay) wrote2004-12-21 02:21 pm

mini game design rant

If the opening cinematic of your game shows the protagonist jumping out of a helicopter that's at least thirty stories up, and managing to make it to the ground without raising a sweat, or suffering a scratch... you should *not* also have gameplay that includes "instant death if the protagonist steps off the edge of a rooftop".
dsrtao: dsr as a LEGO minifig (Default)

[personal profile] dsrtao 2004-12-21 07:46 pm (UTC)(link)
Oh, well, obviously in the second scenario the roof was thirty-one stories high.

Dramatic Licence

[identity profile] thebeardedone.livejournal.com 2004-12-21 09:06 pm (UTC)(link)
Clearly, there are some scenes which require dramatic licence, like that openning cinematic. After the openning, the licence was revoked, and any fall over six inches requires a five-month stay in hospital.

Or maybe (via Star Wars rpg (d6 version)), the protagonist used his/her last Force Point to survive the fall and has no more available for any further falls.

Come to think of it, it's probably just a writing error.
laurion: (Default)

[personal profile] laurion 2004-12-21 10:03 pm (UTC)(link)
A failing that X-Men: Legends has. Further, there are clearly places where you just can't go - you hit the 'invisible wall' so commonly exploted.... so the places where you _can_ go throw yourself off a cliff and die exist only to lure unsuspecting players into throwing away a character. Clearly, if you aren't allowed to go that way, they'd be able to stop you...