2004-12-01

alexxkay: (Default)
2004-12-01 08:56 pm

Important Lesson in Game Design

When one is creating a sequence wherein a maniacal villain is ranting at the good guys, said villain will look much more impressive if you do *not* place them in the middle of a city street, so that they get hit by a car in mid-rant.
alexxkay: (Default)
2004-12-01 08:56 pm

Important Lesson in Game Design

When one is creating a sequence wherein a maniacal villain is ranting at the good guys, said villain will look much more impressive if you do *not* place them in the middle of a city street, so that they get hit by a car in mid-rant.