Important Lesson in Game Design
Dec. 1st, 2004 08:56 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
When one is creating a sequence wherein a maniacal villain is ranting at the good guys, said villain will look much more impressive if you do *not* place them in the middle of a city street, so that they get hit by a car in mid-rant.
(no subject)
Date: 2004-12-02 03:45 am (UTC)In either case, it might make good PR. Y'know, release it "unofficially" on the secret blog your company is using to generating buzz... :P
(no subject)
Date: 2004-12-02 08:04 pm (UTC)And this *is* the secret blog. Don't tell anyone :-)
(no subject)
Date: 2004-12-02 03:31 pm (UTC)(no subject)
Date: 2004-12-02 08:05 pm (UTC)You want more Narnia?
(no subject)
Date: 2004-12-02 08:41 pm (UTC)(no subject)
Date: 2004-12-06 08:59 pm (UTC)