Important Lesson in Game Design
Dec. 1st, 2004 08:56 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
When one is creating a sequence wherein a maniacal villain is ranting at the good guys, said villain will look much more impressive if you do *not* place them in the middle of a city street, so that they get hit by a car in mid-rant.