alexxkay: (Default)
Alexx Kay ([personal profile] alexxkay) wrote2004-12-01 08:56 pm

Important Lesson in Game Design

When one is creating a sequence wherein a maniacal villain is ranting at the good guys, said villain will look much more impressive if you do *not* place them in the middle of a city street, so that they get hit by a car in mid-rant.

[identity profile] metahacker.livejournal.com 2004-12-02 03:45 am (UTC)(link)
Does he react? or does the car just breeze through him?

In either case, it might make good PR. Y'know, release it "unofficially" on the secret blog your company is using to generating buzz... :P
ext_104661: (Default)

[identity profile] alexx-kay.livejournal.com 2004-12-02 08:04 pm (UTC)(link)
We have a fine physics engine. Said villain was properly knocked about and damaged :-) On the other hand, being in a CS, they didn't react in any other way, not having been scripted to do so.

And this *is* the secret blog. Don't tell anyone :-)

[identity profile] juldea.livejournal.com 2004-12-02 03:31 pm (UTC)(link)
Did you get your bag of things (including the sock of mine that I didn't mean to leave in there!) from Mara?
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[identity profile] alexx-kay.livejournal.com 2004-12-02 08:05 pm (UTC)(link)
Yup. I suspected that the single red sock was there by error :-) Will try to remember to bring it to the event Saturday.

You want more Narnia?

[identity profile] juldea.livejournal.com 2004-12-02 08:41 pm (UTC)(link)
Yes please!
jducoeur: (Default)

[personal profile] jducoeur 2004-12-06 08:59 pm (UTC)(link)
I just *love* emergent behaviour. Someday, there's going to be an entire field of entertainment built around making game engines do gloriously stupid things...