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Cogent observation on a common game design failing
"Videogames do a thing that no other industry does. You cannot be bad at watching a movie. You cannot be bad at listening to an album. But you can be bad at playing a videogame, and the videogame will punish you and deny you access to the rest of the videogame." My pedant-side wants to argue with him, but he's funny, and mostly correct.
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Videogames do a thing no other industry does. You cannot be good at watching a movie. You cannot be good at listening to an album. But you can be good at playing a game, and feel rewarded for acquiring and perpetrating competence.
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It is absolutely true that acquiring game skill is rewarding. But it doesn't have to be *required* for games which also contain other rewards.
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(If I'm wrong, let me know, because if I haven't played whatever you're talking about, I probably should :)
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Apropos, my usenet sig quotes
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I see the point, and agree that one of the appeals of games is the sense of accomplishment. But (as I mentioned recently on another blog) I don't have good reflexes, and am not happy that the vast majority of commercial games I hear of require them. Which is why it's been about 20 years since I've spent any money on a computer game.
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I found the annoyance of getting stuck to outweigh the joy of playing. When you consider that I must lay out about $200 dollars or so in equipment and a game (or more) for the possibility of enjoyment...
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Any interest in free games that play in your browser? Jay is Games (
timesinksource of entertainment for me.