If you've got a strongly story based game, and it's really good and emotionally involving and all that... then when you come to the end of it, you may want to go back and see "that cool moment when" once or twice, but essentially, you're done. You know the story, you've felt the emotion, and that's that. What's next?
Story-based games won't become evergreens -- but they can inspire loyalty through sequels. Has anyone tried the telenovela/soap opera approach to gaming? Where you pump out another story set in the same game universe and probably the same game engine, plus or minus a few tweaks, every three months? $20/game four times a year is better than $50/game once every two years.
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Date: 2006-01-20 06:50 pm (UTC)Story-based games won't become evergreens -- but they can inspire loyalty through sequels. Has anyone tried the telenovela/soap opera approach to gaming? Where you pump out another story set in the same game universe and probably the same game engine, plus or minus a few tweaks, every three months? $20/game four times a year is better than $50/game once every two years.