There's a fundamental flaw there. If you *would* bother reading it with no game attached, then there was no point in making it a game in the first place. If the story is completely unaffected by the gameplay choices, then why not just put it in a book?
Integrating good story into good gameplay is difficult, but certainly do-able. My canonical example is Planescape: Torment. Integrating good story, good gameplay, *and* mainstream appeal -- that nut has yet to be cracked.
(no subject)
Date: 2006-01-21 04:26 pm (UTC)Integrating good story into good gameplay is difficult, but certainly do-able. My canonical example is Planescape: Torment. Integrating good story, good gameplay, *and* mainstream appeal -- that nut has yet to be cracked.