I think I can safely say that it is shaping up "well", without being more specific :-)
As far as tools goes, I'm using pretty much the same tools that were released for the mod community, albeit updated a bit with new feature support. Doing most of my work as Python scripting, with a little 2D level editing using FFEdit (mostly just placing interactive objects and triggers). Source control is with Perforce, which is pretty straightforward. So far, I'm quite happy with these tools. I suppose I could use a slightly better Python editor (for catching stupid syntax errors), but the actual *game* tools I have no complaints with.
Re: Details?
Date: 2004-03-22 01:58 pm (UTC)As far as tools goes, I'm using pretty much the same tools that were released for the mod community, albeit updated a bit with new feature support. Doing most of my work as Python scripting, with a little 2D level editing using FFEdit (mostly just placing interactive objects and triggers). Source control is with Perforce, which is pretty straightforward. So far, I'm quite happy with these tools. I suppose I could use a slightly better Python editor (for catching stupid syntax errors), but the actual *game* tools I have no complaints with.