- 2nd
- 04:01 pm
What if Bertie Wooster, rather than being a mere layabout, was also Batman?
- 2 comments
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- 5th
- 04:42 pm
Best Rube Goldberg device *evar*!
- 1 comment
- 8th
- 04:53 pm
Today I Die
- 5 comments
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- 14th
- 07:31 pm
GDC Diary
- 8 comments
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- 15th
- 02:12 pm
Violence Design
- 19th
- 04:57 pm
GDC 2010: Overview
- 1 comment
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04:59 pmGDC 2010: The 4 Most Important Emotions for Social Games
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05:00 pmGDC 2010: Creating Successful Social Games: Understanding Player Behavior
- 1 comment
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05:01 pmGDC 2010: Design in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Sec
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05:05 pmGDC 2010: What Happened Here? Environmental Storytelling
- 1 comment
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05:06 pmGDC 2010: Concrete Practices to be a Better Leader
- 7 comments
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05:09 pmGDC 2010: The Psychology of Game Design (Everything You Know Is Wrong)
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05:10 pmGDC 2010: The Nuovo Sessions
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05:13 pmGDC 2010: The Connected Future of Games
- 2 comments
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05:16 pmGDC 2010: Development Telemetry in Video Games Projects
- 3 comments
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05:18 pmGDC 2010: Train (or How I Dumped Electricity and Learned to Love Design)
- 6 comments
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05:21 pmGDC 2010: Motivating Casual Players: Non-Traditional Character Progression and Player Retention
- 2 comments
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05:22 pmGDC 2010: Metaphysics of Game Design
- 1 comment
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- 20th
- 01:29 pm
_Five Red Herrings_, by Dorothy L. Sayers
- 3 comments
- 28th
- 01:00 pm
Pax East
- 3 comments
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- 29th
- 10:48 am
"Dead Snow"
- 7 comments
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06:38 pmKes and Alexx go to the Ocularist
- 18 comments
06:53 pmOcularist, part 2
- 1 comment
07:01 pmOcularist, part 3
- 2 comments
07:13 pmOcularist, part 4 (and last)