(no subject)

Date: 2009-03-04 09:44 pm (UTC)
ext_104661: (0)
Part of what I'm getting at here is that most players in these games make exactly one moral choice: "Am I going to play a good guy or a bad guy?" They never rethink that choice, and the game doesn't encourage them to -- in fact, it actively *discourages* them from doing so.

To me, a character arc implies a choice *during* the story (preferably at a climactic moment), not just a change in magnitude along an axis that you chose at the beginning.
This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

Profile

alexxkay: (Default)
Alexx Kay

February 2025

S M T W T F S
      1
23 45678
9101112131415
16171819202122
232425262728 

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags