BioShock, Day 5
Aug. 21st, 2007 06:27 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Well, the GameSpot review is finally in, with a mere 9/10, dragging our average down to a "mere" 97%.
On the plus side, one of my favorite game writers, Tom Chick, did the Yahoo review and gave us 5/5. His concluding words:
The launch party last night was pretty cool. They really went overboard on the themed decor. Neon signs saying "Welcome to Rapture". Security Bot (cardboard cutouts) hanging from the ceiling. A life-sized Big Daddy statue. What I first took to be mannikins dressed up like Splicers, but turned out to be human actors standing very still (creepy!). Waitresses dressed as Little Sisters (torn, bloodstained frocks), distributing "Adam" drinks by squirting them out of syringes. Big video monitors displaying the trailer for the game. A dozen or so stations set up where people could actually play. Even commemorative swizzle sticks and coasters. A few pictures can be found here.
The biggest down side was the noise. Downstairs, they were playing music at a decibel level that reduced communication to shouting within 3 inches of someone else's ear. Upstairs wasn't quite as bad, but was still loud enogh to make it difficult to have a conversation between more than 3 people at once.
I got lots of egoboo, which is a rare treat in the industry. Got to say hi to some folks from Harmonix who I haven't seen in ages. Kes saw a few folks that she knew from MIT circles, and got to bask in my reflected glory :-)
On the plus side, one of my favorite game writers, Tom Chick, did the Yahoo review and gave us 5/5. His concluding words:
Games like BioShock are what we need. They are what we deserve. This is one of the best examples of where we should go. It's silly to argue whether games are art, which doesn't matter one whit, when you can simply point to BioShock and say: "Games are this."
The launch party last night was pretty cool. They really went overboard on the themed decor. Neon signs saying "Welcome to Rapture". Security Bot (cardboard cutouts) hanging from the ceiling. A life-sized Big Daddy statue. What I first took to be mannikins dressed up like Splicers, but turned out to be human actors standing very still (creepy!). Waitresses dressed as Little Sisters (torn, bloodstained frocks), distributing "Adam" drinks by squirting them out of syringes. Big video monitors displaying the trailer for the game. A dozen or so stations set up where people could actually play. Even commemorative swizzle sticks and coasters. A few pictures can be found here.
The biggest down side was the noise. Downstairs, they were playing music at a decibel level that reduced communication to shouting within 3 inches of someone else's ear. Upstairs wasn't quite as bad, but was still loud enogh to make it difficult to have a conversation between more than 3 people at once.
I got lots of egoboo, which is a rare treat in the industry. Got to say hi to some folks from Harmonix who I haven't seen in ages. Kes saw a few folks that she knew from MIT circles, and got to bask in my reflected glory :-)