Busy Day at Melville Keep
Jan. 22nd, 2007 09:01 pmYesterday was quite the busy day at Melville Keep. There were
gyzki's GURPS gamers,
herooftheage's goddesses being fitted for costumes,
issendai came over to visit
kestrell, and some friends of
freerange_snark came over to watch the football game on our monolith. Meredith cooked a scrumptious dinner for the hordes.
I was mostly involved with the GURPS game, much of which was taken up in planning The Next Step. For the first time, we actually came up with the outline of a plan that might see us through to eventually defeating the Big Bad.
I myself came up with an idea I'm rather proud of. The party had spent several months on a quest to first find, and then repair, the legendary Horn of Roland, which we recently finished. Having done so, it occurred to me to ask, "So, how hard would it be to make a *fake* Horn of Roland?" The GM allowed as how it wouldn't be that hard, and the party gleefully began plotting the best way to use such a thing to sow confusion amongst our enemies. We have some magical types in the party, so we should even be able to make it a magical horn. The front-running idea for the enchantment is the ever-popular "Explosive Runes". Hey, there's even precedent for the user of this horn 'blowing his brains out' :)
In order to make it, though, we needed a suitable base, so we went out aurochs-hunting.. The GM got to bring out the combat map, as we faced off against (as the bard of Harvard said) "half a ton of angry pot roast". The bad news: nasty sharp horns that do 3D+2 Impaling damage. The good news: it was so confused by 3 skilled riders and our sniper in the tree that it never managed to get into position to take a swing at us. Steaks for dinner tonight!
I was mostly involved with the GURPS game, much of which was taken up in planning The Next Step. For the first time, we actually came up with the outline of a plan that might see us through to eventually defeating the Big Bad.
I myself came up with an idea I'm rather proud of. The party had spent several months on a quest to first find, and then repair, the legendary Horn of Roland, which we recently finished. Having done so, it occurred to me to ask, "So, how hard would it be to make a *fake* Horn of Roland?" The GM allowed as how it wouldn't be that hard, and the party gleefully began plotting the best way to use such a thing to sow confusion amongst our enemies. We have some magical types in the party, so we should even be able to make it a magical horn. The front-running idea for the enchantment is the ever-popular "Explosive Runes". Hey, there's even precedent for the user of this horn 'blowing his brains out' :)
In order to make it, though, we needed a suitable base, so we went out aurochs-hunting.. The GM got to bring out the combat map, as we faced off against (as the bard of Harvard said) "half a ton of angry pot roast". The bad news: nasty sharp horns that do 3D+2 Impaling damage. The good news: it was so confused by 3 skilled riders and our sniper in the tree that it never managed to get into position to take a swing at us. Steaks for dinner tonight!
(no subject)
Date: 2007-01-23 12:48 pm (UTC)We clearly win in the Best Alliteration category!
(no subject)
Date: 2007-01-24 08:51 pm (UTC)Which of course won't survive contact with the enemy, but has a lot of room to work. And there's always Plan B...