A few more BioShock bits
Sep. 26th, 2007 04:04 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Some BioShock fan art -- on an Etch-A-Sketch.
An amusingly pointless article at Washington Post: Michael Dirda tries to play Bioshock and evaluate whether or not it is Art.
For those of you have finished the game -- SERIOUS spoiler warnings apply -- GameTab ran an insightful article about BioShock's storytelling flaws. I mention this one partially because he calls out one of my ideas as "perhaps the most brilliant storytelling prop in the [spoiler] -- hell, in the entire game." :-)
We're holding steady at a 96 rating at Metacritic. Halo 3 is tied with us for the moment, but that could still change in either direction.
An amusingly pointless article at Washington Post: Michael Dirda tries to play Bioshock and evaluate whether or not it is Art.
"Here's where I keep getting killed," he said after we loaded his most recent saved game. He'd made it to Neptune's Bounty, an early level in the game, and was getting murdered onscreen by one of the game's monsters. "I've got a first-aid kit, but I haven't figured out how to use it."
For those of you have finished the game -- SERIOUS spoiler warnings apply -- GameTab ran an insightful article about BioShock's storytelling flaws. I mention this one partially because he calls out one of my ideas as "perhaps the most brilliant storytelling prop in the [spoiler] -- hell, in the entire game." :-)
We're holding steady at a 96 rating at Metacritic. Halo 3 is tied with us for the moment, but that could still change in either direction.
(no subject)
Date: 2007-09-26 09:00 pm (UTC)Pity about the less than clue-full review.