alexxkay: (Default)
[personal profile] alexxkay
I hope we finish pre-production on this project soon. I've been in it so long that, the other night, I dreamed I was writing up a detailed design spec for a tuna sandwich.

(no subject)

Date: 2009-04-02 07:27 pm (UTC)
From: [identity profile] umbran.livejournal.com
Hey, don't throw that idea away! I'm sure there's some government agency out there that needs a detailed design spec for the tuna sandwiches in their cafeteria!

(no subject)

Date: 2009-04-02 07:44 pm (UTC)
From: [identity profile] dariusk.livejournal.com
God, yeah. Prepro can blow sometimes. Assuming you've been in it since the last game launched... yeah, I feel for ya. There's only so much prepro you can do before it's time to DO shit and see if it works.

(no subject)

Date: 2009-04-02 09:58 pm (UTC)
ext_104661: (Default)
From: [identity profile] alexx-kay.livejournal.com
"Assuming you've been in it since the last game launched..."

Thankfully, that assumption is false. That would have been much, much worse. Had a nice nine-month break working on DLC for the PS3 release of BioShock. So refreshing to do a project start-to-finish in less than a year!

(no subject)

Date: 2009-04-02 10:01 pm (UTC)
From: [identity profile] dariusk.livejournal.com
Yeah, that IS a nice feeling. Meanwhile as a consultant I just get involved in various games for 3-12 month sprints. But it's nice, I can be working on four games at once like I'm doing right now.

(no subject)

Date: 2009-04-02 08:47 pm (UTC)
From: [identity profile] metageek.livejournal.com
Extra bad: when everybody on the design committee in the dream hates pickles in tuna fish, but they all (except you) agree that the spec has to call for them.

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Alexx Kay

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