Want to make games? Drop out now!
Apr. 9th, 2009 10:32 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Game Developer Magazine's latest issue features the results of their annual salary survey. Although there are caveats involved with any set of self-reported data, I think at least the relationships between different subsets of data are likely to be accurate. And I noticed something that surprised me in the table "Average Salary by Education and Discipline".
In all disciplines, those who completed "Some College" make significantly *more* than those who completed a Bachelor's Degree. Those who went on to "Some Graduate" made even *less* than those with Bachelor's.
Actually *completing* a Master's Degree gets you a salary roughly comparable to "Some College", though in some disciplines it's a bit less, in some a bit more. In none is it *enough* more to suggest being worth the investment.
At the Doctoral level, only Programmers reported anything. "Some Doctoral" makes more money than "Some College" -- but an actual Doctorate makes *less*.
So, if you're a college student who wants a successful career in the games industry, apparently the best thing you can do is drop out!
In all disciplines, those who completed "Some College" make significantly *more* than those who completed a Bachelor's Degree. Those who went on to "Some Graduate" made even *less* than those with Bachelor's.
Actually *completing* a Master's Degree gets you a salary roughly comparable to "Some College", though in some disciplines it's a bit less, in some a bit more. In none is it *enough* more to suggest being worth the investment.
At the Doctoral level, only Programmers reported anything. "Some Doctoral" makes more money than "Some College" -- but an actual Doctorate makes *less*.
So, if you're a college student who wants a successful career in the games industry, apparently the best thing you can do is drop out!
(no subject)
Date: 2009-04-09 02:48 pm (UTC)(no subject)
Date: 2009-04-09 02:59 pm (UTC)I would not construe it as advice to drop out without seeing such an opportunity dangling.
(no subject)
Date: 2009-04-09 03:34 pm (UTC)(no subject)
Date: 2009-04-09 03:48 pm (UTC)(no subject)
Date: 2009-04-09 03:15 pm (UTC)(no subject)
Date: 2009-04-09 03:52 pm (UTC)Since the people who have more experience get paid more, and the people who have more experience dropped out of college, it looks like the people who dropped out of college get paid more. But they didn't control for things like experience. So there you have it.
(no subject)
Date: 2009-04-09 04:11 pm (UTC)For the graduate and post-graduate cases, this is already a pretty well-known phenomenon. The increased salary lifetime often doesn't cover the opportunity costs, lost time working, and expense of getting the advanced degree. It may be necessary in some fields to advance at all (doctors, lawyers, etc.), and sometimes, like with an MBA, it's used as an artificial step for advancement, but for lots of fields, they're basically not cost-effective.
(no subject)
Date: 2009-04-09 04:45 pm (UTC)(no subject)
Date: 2009-04-09 05:00 pm (UTC)Why was it a hindrance? And have those reasons gone away? Or, if the reasons were irrational prejudices, have the people who held them gone away?
Seems to me that the industry still has lots of institutional stupidity left over from the early days.
(no subject)
Date: 2009-04-09 05:28 pm (UTC)There are still people who look down on those with degrees, but they are rare and they mostly have learned to swallow their own prejudices.
(no subject)
Date: 2009-04-09 05:37 pm (UTC)The fact that I'm a college dropout has never been held against me in the games industry; it was in my pre-games programming jobs. It's not a matter of relative talent, either - in games I've been working with people as good or better than I; prior to that I was comfortably the best programmer around. (He said modestly.)
I came into games with a higher than normal starting salary based on my pre-games industry salary - and it was still a thirty percent pay cut. It wasn't timing for me - I spent two years after dropping out working a bad job, then nine years outside of the industry working as a programmer.
I suspect the industry has an easier time keeping talented people without a degree because of the industry culture; those with a degree have an easier time leaving it for more money. I'd like to see a correlation with years in the industry, and with the number of platform generations the person has worked through. I suspect that has more to do with salary than education.
(no subject)
Date: 2009-04-09 05:21 pm (UTC)(no subject)
Date: 2009-04-09 05:30 pm (UTC)What happens with Doctoral students is again a function of experience: it's only very very recently that people with PhDs have been getting game industry jobs. Since they've only been in the industry a few years, their relative inexperience will balance out any starting salary boost they may get from their degree.
(no subject)
Date: 2009-04-09 05:38 pm (UTC)(no subject)
Date: 2009-04-09 05:40 pm (UTC)(no subject)
Date: 2009-04-09 07:53 pm (UTC)That said, I should go work on my application for my master's degree... :) Neatly enough, the master's will act as "time served" towards my subsequent Ph.D, which is pretty nearly a prerequisite to where I want to be in 10 years (a professor in a high-end college of education). Also, my job (assuming I stay in this one) contractually promises to give me a significant pay bump once I have a master's. So it makes sense for me-- as *well* as being a luxury item!
(no subject)
Date: 2009-04-09 08:16 pm (UTC)I seem to recall that in the late 90's, just before the tech bubble popped, it was a popular thing to drop out of school and start working for a game company.
(no subject)
Date: 2009-04-13 07:39 pm (UTC)Consider -- one thing I've noticed (the hard way) is that the game industry demands and rewards enormous passion for the business. To be successful, you have to be rather driven.
Now think about how that correlates with a degree. The people with the most drive to *win* in this industry and precisely the ones most likely to pursue it *instead* of a degree. The ones who pause to get the degree, on the flip side, are less likely to be quite as driven.
So this suggests that there isn't necessarily a causal relationship in either direction. Instead, both phenomena might be caused by the degree of passion to be in games *now*.
It's also worth noting that a degree matters even less in games than in most software, precisely because the programming is more challenging and up-to-the-minute. While the theoretical grounding is useful, it's *much* more important to be a technical self-starter with a love for self-education. The stuff I learned in college was at best marginally useful at LG, because the field had moved way on since then. Even for a recent graduate, I would expect this to be true: academic programs tend to be a little behind the times, and you pretty much have to be on the bleeding edge to be a good game programmer...