A call to improve Geek Culture
Jul. 2nd, 2013 03:27 pm"...if we *are* to be the new mainstream, then it is incumbent upon us to take up the responsibility of that power to be a *better* mainstream than what came before..."
http://www.escapistmagazine.com/videos/view/the-big-picture/7645-With-Great-Power
http://www.escapistmagazine.com/videos/view/the-big-picture/7645-With-Great-Power
Very inspiring. . .but
Date: 2013-07-02 07:58 pm (UTC)Re: Very inspiring. . .but
Date: 2013-07-03 01:31 pm (UTC)(no subject)
Date: 2013-07-03 03:02 am (UTC)But, that aside - "we" are humans. Forming an expectation that we, in aggregate, will behave any differently than humanity in general is setting oneself up for great disappointment.
(no subject)
Date: 2013-07-03 01:45 pm (UTC)[Responding to a claim that human nature doesn't change:]
"I was thinking about this while beating a slave for not waking me in time for today's human sacrifices and it occured to me that while motivations may be constant, expressions may vary. I was unable to follow this to any kind of conclusion because someone gave birth to twins and the younger one had to be exposed before it brought bad luck to the community." -- James Nicoll
Not yet in my quote file, but probably should be:
"...the arc of the moral universe is long, but it bends toward justice." -- Martin Luther King
Trying to effect change for improved justice of course risks disappointment. *Not* trying to affect change for improved justice is a tacit form of support for those who benefit from current injustices. I, as an imperfect human, am often guilty of this fault myself, but I strive to do better.
(no subject)
Date: 2013-07-03 05:56 pm (UTC)I interpret Umbran's comment as "as your group gets bigger (especially if it's done by being more inclusive), expect quite a bit of reversion to the mean". I take yours as "fine, but the mean can get better at the same time".
(no subject)
Date: 2013-07-03 09:02 pm (UTC)So, if you haven't made those changes *before* the shift... well, good luck with that.
(no subject)
Date: 2013-07-03 03:52 pm (UTC)I agree therefore that it's up to us to *try* and set good examples - but I also note that example might get passed by in a lot of circumstances.
(no subject)
Date: 2013-07-03 07:06 pm (UTC)Do you (anyone reading this) have advice on how to tell a stranger that their work in progress has problematic elements? If it was a published work I might mention something on my blog or during discussions of it, but not on the creator's own blog/forum.
But now I'm in a computer game beta, so I'm specifically being asked to provide feedback. And there's time to fix things before release, and the problem things aren't central to the game (it seems most of the actual story hasn't been written yet). But OTOH the forums already have multiple flame wars over the game's difficulty, so I don't want to say something that could be interpreted as calling the creators sexist/racist.
(no subject)
Date: 2013-07-03 09:22 pm (UTC)* be careful of your phrasing
* provide honest feedback about what elements you find problematic, and why
* make sure to keep a distinction between the problems and the people creating the game. People are fallible, and it's possible for a person to make Xist comments without *being* an Xist, per se.