alexxkay: (Bar Harbor)
I had an interesting realization the other day, after watching some stuff with Kestrell. As you know, Bob, Kestrell is blind, so I do a descriptive track of the action. Over time, I was noticing a pattern of flaws in my descriptive tracks. Some characters, I could not identify by name, but only by their plot function. And the vast majority of those characters were women.

At first, I was embarrassed by what I thought was an expression of my own subconscious gender bias. And there may be some element of that indeed. However, after some more thought (and discussion with Kes), I realized that there was a significant element of fault in the media themselves.

Female characters are consistently NAMED far less often than male ones. A female character will get named during a proper introduction, just like a male character – but in subsequent conversation, her name won’t be used and his will. Since it takes me three or four repetitions to actually remember the name of the character, I am far more likely to know the name of a male character than a female one, even when they get the same amount of screen time.

Does anyone reading this know someone in a Women’s Studies department who might be looking for thesis material? My own “findings” are strictly anecdotal, and running actual numbers on this would be way too much work for me, but I bet there’s some interesting numbers to be run…
alexxkay: (Bar Harbor)
Huh, LJ now has a "Share" button. Let's try this out...

Originally posted by [livejournal.com profile] sovay at I'm a boy, I'm a girl, I'm a boy, I'm a girl, I'm a boy, I'm a girl, I'm a boy, I'm a girl

By popular demand! I just got home, after a day that started at the doctor's in Cambridge and ended with walking home from Arlington Center with [livejournal.com profile] derspatchel (plus an afternoon interlude in Lexington helping take care of my niece, who is nearly six months old now and can roll over like nobody's business). I am on the couch with a fan and two cats. Here's Macrobius Ambrosius Theodosius with Saturnalia 3.8.2–3:

signum etiam eius est Cypri barbatum, corpore et veste muliebri, cum sceptro ac natura virili et putant eandem marem ac feminam esse. Aristophanes eam Ἀφρόδιτον appellat. Laevius etiam sic ait,

Venerem igitur almum adorans,
sive femina sive mas est,
ita uti alma Noctiluca est.

Philochorus quoque in Atthide eandem adfirmat esse lunam et ei sacrificium facere viros cum veste muliebri, mulieres cum virili, quod eadem et mas aestimatur et femina.


"And on Cyprus there is a statue of her [Venus] bearded, with the body and clothes of a woman, with the scepter and organs of a man, and they consider her both male and female. Aristophanes calls her Aphroditos (Ἀφρόδιτος). Laevius too says as follows:

worshiping then the nurturing [almus] Venus
whether [s/he] is female or male,
just as the Night-Shiner is nurturing [alma].

Philochorus too in his Atthis affirms that she is the moon and that men make sacrifice to her in women's clothing, women in men's, because she is reckoned both male and female."



So, yeah. That's a thing. In like the fourth century. BCE.

Soundtrack for these last two posts: House Blend (2013), a compilation of mostly trans musicians plus queer musicians with themes of gender. Totally and completely worth its $10. My preferred pronoun isn't "Oops! I'm sorry, I mean . . ."
alexxkay: (Bar Harbor)
Yeah, gender issues in gaming has been on my mind a lot in the last few years. Lots of voices out there calling for improvement, and pointing out that we don't *have* to be as sexist as we (regrettably) usually are. Case in point: Saints Row IV. If you're only a little bit familiar with the Saints Row series, a mayhem simulator which started life as a Grand Theft Auto copycat, you might expect me to be about to lambaste the latest installment for being a typically misogynistic mess. And you'd be wrong.

Saints Row IV is getting lots of great (and well-deserved) reviews, the tone of which can be summed up as "Gloriously dumb". But this SR4 is *not* the sort of dumb made by dumb people, or the sort of so-bad-it's-funny dumb; no, this is well-crafted dumbness, made with deliberate care by extremely smart people. It's the sort of dumb that takes many tired videogame conventions and turns them on their head, with never-ending (if silly) meta-commentary, and turning gameplay limitations into advantages by being clever about how their deliberately silly fiction is crafted.

And one of the ways that craftsmanship is on display is that this game, while being full of over-the-top violence and crude sexual humor -- actually manages to avoid being sexist. I mean, it's not 100% perfect, but it's *way* ahead of the pack on this.

It starts with the player character. There's a wide variety of customization options. You can be male or female, and there's even a slider for "sex appeal" that adjusts the size of your package/breasts. You can choose from a wide variety of voices, male and female, and of several (implied) racial backgrounds. There's a vast array of clothing available, in a wide variety of fashions and gender-coding. Crucially, the game is almost completely agnostic to your choices in this regard. Male, female, transsexual, transgendered -- mix and match as much as you please. The game insists that the protagonist is an Awesome Badass with a long history of violence, but everything about their sex life is up to the player.

You can "romance" certain NPCs (in a system that is a hilarious parody of how Bioware games handle such matters). Again, the game doesn't care which gender you are presenting when you do it, you'll get the same results. When you ask Pierce for some casual sex, he'll reply "I don't normally swing that why, but what the hell," regardless of what gender you are presenting at the moment.

Perhaps more significantly, they manage to avoid some classic trope traps, but discussing those is a bit spoiler-y, so have a cut:Read more... )
alexxkay: (Bar Harbor)
I've been playing a *lot* of Xenoblade Chronicles lately. I'm over 80 hours in, and nowhere near the end yet. It's almost as big as an MMO, despite being a solidly single-player game. Great combat, unique world-building, good story and voice-acting. Solidly recommended if you're into JRPGs at all.

[For more details on all of this, Tom Chick has written extensively about the game on Quarter To Three.]

One topic he didn't particularly address in his many posts, was how the game treats gender issues. Which turns out to be somewhat complicated, and an interesting example of how differing departments can affect the final game in varied ways.

Game Mechanics:
You get your first female party member pretty early, and will get more as the game progresses. They never reach 50% of the party, but by the end of the game, you'll have 3 out of 7. All of them are valuable in combat, and with just as much utility and versatility as the males. There's a bit of traditional gender-role-ing going on in the fact that all of the best healing and ranged skills are to be found with the women, but none of the women are limited to such roles.
Grade: B

Story:
No blatant sexism in the world. While the majority of important leaders you meet are male, there is significant female representation in the power structure, and no one treats that as a bad or unusual thing. The female "heir to the empire" character does have palace intriguers plotting against her, but not because she's a girl. Woman are not solely defined by their relationships to me (though that is a big part of characterization for most of them).

The story loses points by featuring a prominent "fridging" incident early on, where the hero's girlfriend is killed in order to motivate his quest for revenge. They do eventually subvert that trope, and move towards a more progressive theme of "Reconciliation With Other", but given the pace of the game, you're left with the problematic themes for a few dozen hours, so I gotta count it as points off.
Grade B-

Artwork:
Ugh. As is all-too-traditional, the "armor" for female characters is far more concerned with showing skin than with any for of protection. There's a little bit of beefcake on display with some of the men, but it's not even close to equal. While the Imperial Princess gets strong writing, she walks with a perky little sway in her butt that makes her look like flirtatious even in the most serious of dramatic moments. Even the race of "mechanical people" that gets introduced late in the game are strongly gendered and highly sexualized. One prominent "mechanical" NPC not only has armor that leaves most of her large breasts exposed, but there clearly was extra effort involved to make those breasts *jiggle* when she walks.
Grade: F

So it's an interesting case, parts of the development team seem to have at least partial sensitivity to gender issues, and be making an honest effort to not be regressive, but their work gets badly undercut by less-enlightened parts of the team.
alexxkay: (Default)
My work environment has been gradually changing. I'm not just referring to physically, although we *are* moving to new quarters over the weekend. But the emotional character of the environment is changing. It's not remotely what I'd call "mature" yet, but it is gradually moving in that direction. I actually got a *sympathy card*, signed by most of the team. I don't think *that* would have happened before we had a female producer on the project. And the indirect female influence on the company is also steadily increasing. Of the game design team, 4 out of the 5 of us are married, and the fifth has his wedding scheduled for September. Two of us even have small children. The rest of the company isn't quite so uniformly domestic, but definitely moving in that direction. Feels good.
alexxkay: (Default)
My work environment has been gradually changing. I'm not just referring to physically, although we *are* moving to new quarters over the weekend. But the emotional character of the environment is changing. It's not remotely what I'd call "mature" yet, but it is gradually moving in that direction. I actually got a *sympathy card*, signed by most of the team. I don't think *that* would have happened before we had a female producer on the project. And the indirect female influence on the company is also steadily increasing. Of the game design team, 4 out of the 5 of us are married, and the fifth has his wedding scheduled for September. Two of us even have small children. The rest of the company isn't quite so uniformly domestic, but definitely moving in that direction. Feels good.

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Alexx Kay

February 2025

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