Job update

Mar. 20th, 2004 09:53 pm
alexxkay: (Default)
[personal profile] alexxkay
[livejournal.com profile] cvirtue reminds me that I haven't posted about my job for a while. It goes well. After a typically disorganized first week, dealing with setup of hardware, software, and bureaucratic paperwork, I started doing actual work on Wednesday. There's still a certain amount of learning curve with the new-to-me tools, but I'm ramping up fast. I aspire to overtaking the art team and making them rearrange the schedule :-)

I knew I would enjoy working with Dorian, when I saw a note he'd put in one of the design docs, correcting an "i.e." to an "e.g."; we are similarly nit-picky :-)

Some of the team is doing a demo for one of the major games magazines on Monday. We already got excellent coverage in two out of the three, so here's hoping we get even more good publicity.

Details?

Date: 2004-03-22 09:28 am (UTC)
From: [identity profile] greatsword.livejournal.com
I haven't been ignoring this, but the details I most want to ask about are the ones you probably shouldn't tell me about - like how the game is shaping up.

I will ask if you can expound on the tools you're using. What designer tools do you have, and how do you like them? Can you answer that much, at least?

Re: Details?

Date: 2004-03-22 01:58 pm (UTC)
ext_104661: (Default)
From: [identity profile] alexx-kay.livejournal.com
I think I can safely say that it is shaping up "well", without being more specific :-)

As far as tools goes, I'm using pretty much the same tools that were released for the mod community, albeit updated a bit with new feature support. Doing most of my work as Python scripting, with a little 2D level editing using FFEdit (mostly just placing interactive objects and triggers). Source control is with Perforce, which is pretty straightforward. So far, I'm quite happy with these tools. I suppose I could use a slightly better Python editor (for catching stupid syntax errors), but the actual *game* tools I have no complaints with.

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Alexx Kay

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